October 3rd, 2008

I’m working on several projects simultaneously: the intro module Tomb of the Iron God, a book of encounters and treasures, a book of tables, and a book of monsters.  The monster book is basically a compilation of many monsters from the past, plus the ones from the 3e SRD that are good – several are.  Since these are for 0e and S&W, familiar monsters are often very slightly weaker than the 1e versions – this reflects that stat bonuses in 0e are generally lower than in 1e than in 0e – just as the characters are a bit weaker in 0e, so are these monsters slightly weaker than their 1e counterparts.

Although this isn’t the first time there’s been an expanded monster book for 0e, I think it will be quite good.  I’m putting in some new monsters of my own design, too, of course, but they’ll be far outnumbered by the familiar ones from 1e.

I’ll probably also put a “stat block” for the monsters with each entry, so for those who compose adventures on the computer it will be easy to cut and paste from the pdf.

This one’s definitely going to have the production values of a hobby publication, not a slick commercial publication.  If S&W ever gets to the point where distributors are clamoring for it in stores, then I’ll consider doing a slicker edition of it, but for now it’s just to make a nice “compendium” for 0e.

White Box Status

September 29th, 2008

I just read through Finarvyn’s latest draft of the WhiteBox Rules, and marked it up with a few editing changes.  I also suggested that we re-arrange the description of combat to emphasize the descending AC system a bit more – the way it’s done in the core rules.

Once we have a Table of Contents page incorporated into the Core Rules, I’ll attempt to get a printed version up onto Lulu.  We’re looking very close on this, now.

Back Cover Done

September 26th, 2008

I worked up the back cover for the core rulebook today, using Adobe Photoshop.

Blogging Again

September 25th, 2008

Because of changing the site over from one host to another, I don’t have the various blogs and such from when I first started the Swords & Wizardry project.  So far, it has been a longer haul than I expected to get the rulebooks out and the project started.  A couple of hurricanes, one hitting the layout artist for the core rules, another hitting me, didn’t help.

I’ll begin posting up more information later on – mainly, though, this will just be a place for me to talk about RPGs, my campaign, and swords & sorcery.