Wow, 13 or so responses in the 24hrs since I posted... thanks each and everyone of you, and the "Welcome"s!
Either way, as I see two main approaches to this, is acceptable to me and in my mind's eye does not alter the overall total of hps at higher levels (both methods would result, IMO, to being similar overall)
Again, thanks. I was in the ballpark.
Not much comment on the "House Rule", but I appreciate the responses given and would to chime in, if I may. (Not I am not disputing any of the opinions, just wishing to extrapolate on the topic)
Random wrote:The CA house rule seems okay at first, but it would change the style of the game. Heroic characters would really pound the living crap out of lesser creatures, seriously mowing through them with their heavy damage and/or AC bonuses. This is perfectly acceptable (and appears a lot in literature), but it's a bit different from the usual style of gaming. I wouldn't call it old school or new school, it's just a house rule that may or may not add much fun for you and the other players in your game.
Hmmm, a 'handle' that I have seen around a bit... Anyway, I see your point and I conceded that; 1, I should play the RAW first and 2, play test before introducing them into publication (which I am entirely stoked on doing). But then:
Lienlleawg wrote: <snipped for brevity, and agree (see above) that I should play RAW first> ...Since one of the key elements of WB is the quite low value of modifiers, I would urge against playing around with them too much, until you get the hang and feel of the game. If it can get what you want without fiddling, then leave it be. Otherwise, let your actual experience of play be your guide.
As far as BAB in WB, at least in my edition from Brave Halfling Publication, it's on p. 24, where it talks about using the Ascending AC system. Basically, it deconstructs the level vs. AC chart into a series of modifiers.
The BAB suggested in the document is for Ascending AC only, which I had missed and makes sense. I don't mind Ascending or Descending honestly <ducks>, but Ascending will be my course of action when/if I do mess with a "Combat Advantage" House Rule. What strikes me as odd, and what I am seeking clarification on, is that if I have a BthB of +5 at 8th Level and do as I suggest, where that +5 bonus would/could be divided between; Attack, Damage, or Armor Class, how would it cause the character to mow through "lesser creatures" as
Random states? I am not disputing it, but admit I am dense on occasion and would like this clarified because if it is truly unbalancing or changes the 'feel' of the game I don't want to even bother waisting my time play-testing it.
I would like to add why I thought of the Combat Advantage, as there might be another approach that I have not considered and the more experienced hands here might suggest something. I had been reading the rules
The Riddle of Steel, and rather liked the gritty and dangerous feel that fighting invoked in it's rules. After a quick play-test, it seemed too cumbersome for me and my young audience (more so for them). What I envisioned adding to S&W:WB was a bit of combat option. I saw a fighter wading in to a mob of Orcs (using the +5 example above) with a posture of +1 to hit, +1 damage, and +3 to armor. As he whittled down the numbers of opponents he might be a bit more aggressive, perhaps; +2 to hit, +1 damage, and +2 to armor. Wanting to finish of the stragglers he might throw caution to the wind and attack thusly; +2 to hit, +3 damage, and stock armor rating. <Realizing now that based on the HD and HP explanation earlier, S&W:WB might be lethal enough as is. Just inspiring conversation, hopefully>
Again, thank you all and it is turning out to be quite the privileged to be here.
The Bane