Of Probabilities, Hit Points and WB Hit Dice
On another thread, Random and I have been in a bit of a snit over the relative merits and mathematics of Whitebox hit point generation. In S&W:WB, upon advancing a level, hit points are rolled anew based on the hit dice of the new level. If the result is less than the prior level's total, the old total is kept. If higher, the new total is kept. This is different from much of the past practice of Gygax & Arneson's game, certainly from Supplement I onward. In this more accustomed method, all previous hit point totals are kept as one advances, and one merely adds a die roll (or set amount after name level) to the running hit point total.
What is the snit, you wonder? Well, the question is whether the two methods produce a significant difference in hit point distribution over time.
To save you all number crunching, here are the facts. With the more accustomed method, the bell curve remains in effect, with a balanced distribution at the extremes and in the middle, with a growing likelihood to fall in the middle and a decreasing likelihood to fall at the extremes as levels progress. In the WB method, over time (i.e. levels), and relatively quickly at that, the lowest scores for hit points (the bottom 1/5 of the range) become very highly unlikely (being effectively zero chance by 7th level if not before), and the lower range (under average) increasingly less likely, while still possible. The average range becomes increasingly probable over time, in fact the middle range becomes more likely than for the more accustomed method. At the highest range of hit points, the odds are identical in both methods, and those highest hit points become increasingly improbable (with the caveat that, in the WB reroll method, it is always at least possible for someone to end up with maximum hit points upon advancing a level).
The sticking point is the above average range. Over time, while the accustomed method keeps a balance such that below average and above average are equally likely, in the WB method, the above average method becomes generally more likely. The net result is, e.g. that the average hit points of a group of 8th level WB fighters will be 1-2 more than using the accustomed method. Another quirk is that characters with the same hit dice, but received at higher level (say, an 8 HD cleric at 10th or an 8 HD magic user at 16th), will be statistically more likely to have one or two more hit points than another character with the same hit dice received at a lower level.
Why? Well, since the WB method allows the "erasing" of bad rolls in the past (so that a 2 hit point 1st level fighting man can be 10 hit points at 2nd level), and each new roll from leveling up provides one more occasion to "repair" the old roll, the net result is a small — but here is the dispute — either significant or insignificant "gain" (at least considered in terms of probability and averages).
I think there are perfectly good reasons to be in favor of either approach. The accustomed method allows for consistency, such that a HP is a HP is a HP, and HD are HD are HD. So, there would be no difference statistically between rolling the hit points of an 8 HD monster or character all at once, advancing a fighting man to 8 HD at 8th level, or advancing a magic user to 8 HD at 16th level. This not only makes comparisons easier, it also means that there is at least no statistical oddity, viz. that an 8 HD archmage is likely slightly more hardy than his 8 HD superhero body guard!
The WB method allows for the difference of "history" if you will. It means that having worked a character up to 8 hit dice, e.g., has at least the slight odds of producing a minor advantage. It also means that a single bad roll for hit points in the past will not, if you survive to the next level, dog you forever. Indeed, it means that most mid- to high-level characters will have average or slightly above average hit points, and effectively none will fall in the low or lowest range. On the other hand, at most the difference for the average score will be one or two points, such that, for any given gaming group playing with regular frequency even over a number of years, the difference will be effectively invisible in actual play, and adventures or other products produced presuming the accustomed method will not be undone by those using the WB method as there is no powerfully disproportionate difference between the two methods.
As I said above, I like the latter, but am perfectly comfortable with the former.
Thoughts?
What is the snit, you wonder? Well, the question is whether the two methods produce a significant difference in hit point distribution over time.
To save you all number crunching, here are the facts. With the more accustomed method, the bell curve remains in effect, with a balanced distribution at the extremes and in the middle, with a growing likelihood to fall in the middle and a decreasing likelihood to fall at the extremes as levels progress. In the WB method, over time (i.e. levels), and relatively quickly at that, the lowest scores for hit points (the bottom 1/5 of the range) become very highly unlikely (being effectively zero chance by 7th level if not before), and the lower range (under average) increasingly less likely, while still possible. The average range becomes increasingly probable over time, in fact the middle range becomes more likely than for the more accustomed method. At the highest range of hit points, the odds are identical in both methods, and those highest hit points become increasingly improbable (with the caveat that, in the WB reroll method, it is always at least possible for someone to end up with maximum hit points upon advancing a level).
The sticking point is the above average range. Over time, while the accustomed method keeps a balance such that below average and above average are equally likely, in the WB method, the above average method becomes generally more likely. The net result is, e.g. that the average hit points of a group of 8th level WB fighters will be 1-2 more than using the accustomed method. Another quirk is that characters with the same hit dice, but received at higher level (say, an 8 HD cleric at 10th or an 8 HD magic user at 16th), will be statistically more likely to have one or two more hit points than another character with the same hit dice received at a lower level.
Why? Well, since the WB method allows the "erasing" of bad rolls in the past (so that a 2 hit point 1st level fighting man can be 10 hit points at 2nd level), and each new roll from leveling up provides one more occasion to "repair" the old roll, the net result is a small — but here is the dispute — either significant or insignificant "gain" (at least considered in terms of probability and averages).
I think there are perfectly good reasons to be in favor of either approach. The accustomed method allows for consistency, such that a HP is a HP is a HP, and HD are HD are HD. So, there would be no difference statistically between rolling the hit points of an 8 HD monster or character all at once, advancing a fighting man to 8 HD at 8th level, or advancing a magic user to 8 HD at 16th level. This not only makes comparisons easier, it also means that there is at least no statistical oddity, viz. that an 8 HD archmage is likely slightly more hardy than his 8 HD superhero body guard!
The WB method allows for the difference of "history" if you will. It means that having worked a character up to 8 hit dice, e.g., has at least the slight odds of producing a minor advantage. It also means that a single bad roll for hit points in the past will not, if you survive to the next level, dog you forever. Indeed, it means that most mid- to high-level characters will have average or slightly above average hit points, and effectively none will fall in the low or lowest range. On the other hand, at most the difference for the average score will be one or two points, such that, for any given gaming group playing with regular frequency even over a number of years, the difference will be effectively invisible in actual play, and adventures or other products produced presuming the accustomed method will not be undone by those using the WB method as there is no powerfully disproportionate difference between the two methods.
As I said above, I like the latter, but am perfectly comfortable with the former.
Thoughts?
