1) The continuing manifesto of Swords & Wizardry. We've always had two goals we've been working with, and they aren't always necessarily linked. Those goals are (a) spread old-style rules into the mainstream of the hobby using S&W as the vehicle/wedge, and (b) reinvigorate the hobbyist feel of the game by creating a platform (the "official" stuff) as the center of gravity for "unofficial" materials.
(2) The split of "official" and "fan/indie" material. Given goal (a), it is likely that the "official" materials will lack some of the raw power of the fan materials -- one of my absolute rules for the rulebook, for example, is that Dad can play it with his 10yr old daughter, and that the visual imagery and language will not carry a message that girls can't play this game or identify with the concept of a female hero(ine). Don't worry - I'm not blanching the balls-out swords & sorcery out of the rules, just folding away a particular corner of the genre into the resources only, so that a parent doesn't have to contend with it in the hardwired entry-level book. The official resources for the game DO NOT have this restriction -- but the rules themselves are the gateway, and lots of parents want to introduce their kids to the game with these rules.
3) My challenge. If you are an indie or a fan publisher, or a prospective one, I offer you this challenge.
4) Next blog: how exactly, and what exactly we should do, to support (a) the fan and indie publishers, and (b) people running OD&D and/or S&W games at conventions.
