At the moment, my primary focus is on the conversion of a to-be-released module called Fane of the Fallen. I am making some fairly deep alterations in the module (which is extremely large, possibly over 100pgs even in S&W format). The original version would, I think, seem a bit humdrum to S&W players in terms of the opposition -- in a way that's not a problem for Pathfinder, where unusual skills and feats can spice up a regular monster. Yes, I know this can be done in older editions too. I don't mean that. I have to make a few deeper changes than just using the type of spicing used in the PF rules.
Anyway, I'm fairly sure at this point (although I'm only about half done) that the converted version will be pretty cool for S&W. One of the key factors I have run across so far is that for relatively standard monsters, you have to increase overall numbers for S&W (souped-up orcs wouldn't work like they do in PF - it breaks the feel of the stupid, weak orc). You have to provide an external strategy (say, putting monsters on high ground, or using oil, or having pit traps, etc) rather than using tactical features that are built into the monster as in PF (skilled monsters that spring into and out of combat, for example). In some cases you can use a leader-type to soup up the opposition, so I have added more "mixed type" battles that were "one type" battles in the PF version.
It's a pretty interesting process - definitely not a matter of just converting stats, because you have to keep in mind the nature of the monsters (no souped-up orcs, as the example I gave earlier).
