The Venomous Pao wrote:skathros wrote:Not really sure how I feel about this, to be perfectly honest. Guess i'll just wait and see.
As the old* Stones' song goes, "You're not the only one with mixed emotions..." It's going to be interesting, at the very least.
Magnus wrote:I do not agree with the $20-25 price for the core book unless it is a hard back with interior colour. Also cash is tight nowadays for a lot of people so i would think lower price would not put buyers off quite the reverse. Mongoose and Pinnacle do alright selling cheap $10 games. Savage worlds is selling very well at that price. You also need to think about overseas customers, a $20 book becomes a £20 book an the time it turns up at my local game shop where it will compete with similarly priced full colour hard backs. He you want to attract new players price is important.
As for speculation on the publisher my money is on XRP.
MachFront wrote:The Venomous Pao wrote:skathros wrote:Not really sure how I feel about this, to be perfectly honest. Guess i'll just wait and see.
As the old* Stones' song goes, "You're not the only one with mixed emotions..." It's going to be interesting, at the very least.
Whew.
Ok. Good. I'm not alone.
I'll remain hopeful. But I'll admit that it makes me itch.
skathros wrote:
The price is one of the two things that bothers me about what Myth posted. Not the price itself. If Mythmere games proposed to sell thier books a little more for whatever reason, i'd be right behind them doing my part for the game. Upping the price to "be taken seriously"? I must confess, that rubs me the wrong way. It goes against the RetroMovement philosophy. MG would be the first company (of the retro-clone companies) to to bow to the mainstream this way. And to what end? To get the game into game stores? Harsh as this is, the Game Store Days are over. Sure, a handful of folks might pick S&W up while they're at thier FLGS picking up 4E's Player Handbook 12, but i'm not sure the numbers will be enough to warrent such a shift in philosophy.
There's also the "having extra content for the store version" thing. That (to me) is a biggie. All the other retro-clones, including S&W, have offered print and d/l versions of the same game. It's what we were founded on. I know, other companies offer free starters, or lite versions of the rules, but retro clones have operated in a different way, and done so with much success. Change that, and S&W becomes just another mainstream game, like C&C.
It'll be interesting to see how this shift pans out.
Well, i'd be more comfertable with XRP than the TLG theory.
bat wrote:Labyrinth Lord was distributed for a time and I don't believe that Dan Proctor changed a thing, in the book or the price.
skathros wrote:Fullerton wrote:Yeah, it's gotta be TLG.
God, I hope not. Anyone but.
skathros wrote:Not really sure how I feel about this, to be perfectly honest. Guess i'll just wait and see.
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